M3 – Unit 3: Designing for Interaction

  • Using nudges like “first click” questions or warm-up polls to break silence
  • Structuring lessons to shift attention every 10–12 minutes using light interaction points
  • Co-creating engagement rules with students using digital platforms (Padlet, Jamboard, etc.)

Embedding Nudges into Lesson Flow

So far, we have seen why engagement matters (Unit 1) and how specific nudges can increase participation (Unit 2). In this unit, the focus expands to lesson design as a whole. Instead of thinking of nudges as occasional tactics, the goal is to embed them into the very rhythm of teaching.

A well-designed digital session should flow in such a way that interaction becomes the default. Learners should expect to contribute at predictable intervals and feel confident about when and how to do so. Educators, meanwhile, should be able to rely on self-nudges and structural cues that make engagement easier to manage without requiring constant improvisation.

In digital teaching, structure is not a constraint—it is a form of support. Without it, both learners and teachers fall into passive patterns. Long monologues, unclear transitions, and absent opportunities for input all contribute to disengagement.

Structured design offers three main benefits:

  1. Cognitive rhythm – students know when to listen, when to reflect, and when to act.
  2. Reduced uncertainty – clear signals minimize hesitation about participation.
  3. Teacher relief – educators no longer rely on spontaneous inspiration to prompt engagement.

Behavioural science emphasizes that predictability reduces friction. A rhythm of interaction points makes it easier for both sides to stay active.

One effective approach is to design interaction loops every 10–12 minutes. These are deliberate pauses where students perform a cognitive action—no matter how small. Each loop reinforces attention and signals shared responsibility for learning.

Examples of interaction loops:

  • Minute 3: First-click warm-up poll
  • Minute 12: Chat prompt: “What was the clearest or most confusing idea so far?”
  • Minute 22: Pair-and-share in breakout rooms
  • Minute 32: Collective Jamboard annotation
  • Minute 40: Exit poll or reflection

Notice how each loop alternates between input, reflection, and collaboration. This variety sustains energy and ensures different learning preferences are addressed.

Interactive design does not only rely on tools; it also depends on social norms. Learners are more likely to participate when expectations are shared and co-owned. At the start of a course, invite students to help define digital classroom norms such as:

  • “Use the chat for short reactions and questions.”
  • “Every student contributes at least once per class.”
  • “Emoji reactions are welcome during explanations.”

When students contribute to setting these norms, they feel greater responsibility to uphold them. This also reduces educator pressure to enforce participation.

Small design choices have a disproportionate effect in digital learning:

  • Visual cues: Use icons or slide markers to signal an upcoming interaction.
  • Colour coding: Apply consistent colours for “listen,” “do,” and “reflect” slides.
  • Templates: Reuse pacing templates with interaction slots pre-built.

These micro-design elements act as self-nudges for educators and visual nudges for learners, ensuring everyone anticipates interaction moments.

Examples of Integrated Design

Case Example 1: Asynchronous Video

  • Every 5–7 minutes, insert a question prompt using H5P.
  • Include a reflection box at the end for a one-sentence summary.
  • Provide a visual progress tracker so students can see how much remains.

Case Example 2: Live Online Seminar

  • Open with a quick poll to check presence.
  • Midway, switch to breakout rooms for a two-minute activity.
  • Close with a collective Padlet board summarizing main insights.

Case Example 3: Hybrid Class

  • Use QR codes in slides for instant polls accessible to in-room and online students.
  • Alternate between whole-group questions and small-group discussions.
  • Share results live to ensure visibility for both modalities.

Common Barriers in Lesson Design

Design BarrierBehavioural InsightNudging Solution
Long lecture segmentsCognitive fatigue sets in after 10 minutesInsert structured interaction loops
Unclear expectationsStudents hesitate if unsure of normsCo-create participation agreements
Educator overloadTeachers forget to pause for interactionBuild reminders directly into slide decks
Uneven participationSame voices dominate discussionMix anonymous and visible response formats

Designing for interaction also means designing for your own teaching habits. Here are three self-nudging strategies:

  1. Slide Anchors: Add a visual icon (e.g., a question mark) on every slide where you plan to pause.
  2. Interaction Calendar: Program short reminders into your teaching notes or timer app.
  3. Checklists: Keep a visible list near your computer: First click, Midpoint reset, Exit reflection.

These nudges reduce the mental effort of remembering to invite participation. Over time, they help educators internalize a new rhythm of teaching.

Interaction design must remain inclusive and respectful. Ethical guidelines include:

  • Always explain the purpose of an activity.
  • Provide alternatives for students who cannot or do not want to use certain tools.
  • Avoid overloading with constant prompts; balance listening with doing.

The aim is to invite, not coerce. Engagement should feel meaningful and safe, not forced.

Try This: Build a 45-Minute Flow

Design a 45-minute digital session with at least four interaction points. Use the following template:

Time

Activity

Interaction Type

Tool/Method

0–3 min

Introduction

First-click poll

Mentimeter

10–12

Concept explanation

Chat reflection

Zoom/Teams chat

20–25

Application exercise

Breakout discussion

Breakout rooms

35–40

Wrap-up

Exit reflection poll

Google Form

After delivering the session, reflect on which interactions generated energy and which felt less effective. Adjust the design accordingly.

In this unit, you explored how to design entire sessions around interaction rather than treating nudges as add-ons. You saw the importance of rhythm, co-created norms, and micro-design elements that signal participation opportunities. You also learned how self-nudging habits can reduce educator stress while making engagement habitual.

In Unit 4, we turn to tracking and reflecting on engagement. How do we know if our nudges and design choices are working? How can we observe participation patterns without overwhelming ourselves with data? This final unit will introduce simple ways to monitor, interpret, and learn from student engagement in digital settings.

Course Content